Computing

Key Stage 3 Computing

Year 7

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Baseline Test / Secret Mission

Students will be introduced to a range of key Computer Science, ICT and Digital Literacy concepts through this project.  They will use their knowledge to complete a set of missions and save the world from an evil villain who is trying to wipe out global communication.

Web Awareness

This project will teach students how computers communicate and send data, they will then create their own website. 

Game Creation

During this project students will learn about algorithms and debugging. Using Kodu game lab students will create a game by programming characters to carry out instructions. 

 

Year 8

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Digital Imaging

During this project students will learn how computers recognise data. They will consider the ethical implications of Photoshop and will then use Photoshop to edit images.

Wearable Technology

Students will investigate the capabilities of wearable technology. They will then design their own device. 

Animation/Game Creation

During this project students will learn about algorithms and debugging. Using the Scratch programming language students will create a game by programming characters to carry out instructions.

 

Year 9

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Creative Media

Students will analyse an existing product taking into consideration the way in which gender has been represented and consider how different stereotypes have been portrayed. They will then plan, create and evaluate a new product.

Computer Programming

Students will write code to solve a problem using a text-based programming language.

Computer Hardware

Students will investigate the different components which make up a Computer system and look at the impact of using Computers on the environment. 

Enterprise

During this project students will come up with their own idea for a business. They will choose a company name, come up with a range of suitable products and create a number of advertising materials to promote their business.

Digital ICT

Students will investigate different user interfaces used in the real world prior to planning, developing and evaluating their own user interface for a particular purpose. 

Google Sketchup

Students will plan, develop and evaluate a number of 3D models. They will also consider the reasons why companies use 3D design software and the costs associated with creating a model to represent a real life building.

 

Key Stage 4 - Pearson's BTEC Creative Media Production 

Year 10

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Component 2 – Developing digital media production skills

 

Component 3 – Responding to a brief

Component 3 – Responding to a brief

Component 2 – Developing digital media production skills

This course is media-sector focused, including film, television, web design, publishing and animation, and has ICT at heart. Throughout the course students will consider the following:

  • The purpose and audience of different products
  • Pre-production skills
  • Production techniques used in Media

Year 11

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Component 2 – Developing digital media production skills

Component 2 – Developing digital media production skills

Component 2 – Developing digital media production skills

Component 2 – Developing digital media production skills

 

Key Stage 4 - Pearson's BTEC Digital Information Technology 

Year 10

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Component 1 – Exploring user interface design principles and project planning techniques

Component 2 – Collecting, Presenting and Interpreting Data

Component 2 – Collecting, Presenting and Interpreting Data

Students will explore user interfaces, discover how to develop and review them investigate how to use project planning techniques and create a dashboard to support a business looking at trends in performance over time. They will then investigate how modern IT is evolving, develop an understanding of what cyber security is and how to safeguard against it whilst also considering the legal and ethical issues in data and information sharing.

Year 11

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Component 3 – Effective Digital Working Practices

Component 2 – Collecting, Presenting and Interpreting Data

Component 3 – Effective Digital Working Practices

Component 3 – Effective Digital Working Practices

Component 2 – Collecting, Presenting and Interpreting Data

 

Key Stage 4 - Edexcel GCSE Computer Science 

Year 10

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Systems Architecture, Programming

Data Representation, Programming

Data Representation, Computer Networks, Programming

Computer Networks, Programming

Networks & Cyber Security, Programming

Ethical & Legal Issues, Programming

There’s more to Computer Science than simply programming. Computer Science is the study of how computer systems work and how they are constructed and programmed. It consists of a body of knowledge, a set of techniques/methods for solving problems, as well as practical programming skills.

Students will: understand and apply programming logic, analyse problems, consider the hardware and software which make up a computer system and solve problems using a text-based programming language. 

Year 11

Autumn Term
Spring Term
Summer Term
Sep - Oct Nov - Dec Jan - Feb Feb - Easter Easter - May May - July

Programming concepts & advanced programming concepts

Advanced programming concepts & robust programming

Algorithms & Computational Logic, Programming

Algorithms & Computational Logic, Classification of programming languages, Programming

Revision

N/A

 

Additional Curriculum Information

Intent and Assessment

At Jarrow School we believe students should follow a Computing curriculum which prepares them for the world of work. In all Key Stages students are given the opportunity to: explore, analyse and present their findings in a number of different ways and it is the intention that they become independent learners through problem solving and Computational thinking. 

Understanding how technology works and its impact on everyday life is one of the core fundamentals and students develop a range of skills across 3 key areas: Computer Science, Information Technology and Creative Media. They also develop their literacy and numeracy skills with lessons linked, where possible to other areas of the curriculum.

We provide students with a range of different experiences and skills in KS3 which can be further focussed in KS4.

At KS3 students complete a number of different projects. Each project is differentiated to meet the needs of students with SEN and to push further those students who are gifted in the subject area. Students are provided with help sheets, step by step instructions and directed to tutorials to support them in being independent learners prior to teacher intervention taking place. In years 7 and 8 each project is a term in length and is assessed against pre-defined assessment criteria which along with topic tests is used to give students a percentage at the end of each project. Year 9 is the same, however each project lasts ½ term.

At KS4 students are given the opportunity to focus in one of the 3 key areas:

Computer Science – Students think creatively, analytically and logically in order to solve a number of problems and develop an understanding of how and why things work. Each topic within the subject is scaffolded to ensure all learners are able to achieve. Students are assessed via a practical programming exam and a written exam. Regular assessment takes place in class via a series of topic tests and practical programming challenges so students can demonstrate their understanding.

Digital Information Technology – Students develop key skills which prove their aptitude in Digital Technology. They demonstrate an understanding of how projects are planned, create a user interface for a particular purpose and create a dashboard used to interpret data. They also develop an understanding of how technology can impact on the world of work. Assessment takes place using exam set frameworks which are tiered to meet the needs of all learners. Students complete in-class coursework assessments as well as a written exam set externally by the exam board.

Creative Media – Throughout the subject students develop an understanding of how products are created to meet the needs of the audience; considering factors such as Mis en Scene, Typography and the use of colour. They develop a series of ideas through pre-production, production and post production and develop skills in written communication. Assessment takes place using exam set frameworks which are tiered to meet the needs of all learners. Students complete a practical exam and two in-class coursework assessments.

Within all KS4 subject areas student progress is tracked using a robust monitoring system which enables a thorough analysis of student performance. This is used to provide students with a breakdown of what they have did well and areas they need to improve as well as providing staff with an overview of where intervention is necessary so that all students can make further progress. Students who exceed GCSE standard expectations are encouraged to complete A-Level standard work and students who are not meeting expectations are provided with materials to support them in any areas they need to improve in.

Unit 2: 20th Century Depth Studies

Section A The Roaring 20s: USA 1919-1929

Section B Depression and the New Deal: The USA, 1929-1941

Section C War in Vietnam, 1964-1975

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Field Terrace
Jarrow
Tyne & Wear
NE32 5PR

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